RetroHub games

Bizz-Billes

The wheel lights, you remove, the marbles drop.

  • The wheel picks a colour, and lights it all over the board.
  • Remove a lit cup: whatever sat on it drops.
  • The lower your marble goes, the more it scores.
A game of Bizz-Billes: seven shelves of green pyramids and coloured cups, blue and white marbles resting on them, the white arrow over a lit red cup, and the panel on the right with the wheel and the scores.

What is on the cabinet

Your marble

Everyone has their own colour. Marbles start on the top shelf, at random, two per cup at most.

The cup

The coloured slot between two pyramids. A marble rests in it; when it goes, the marble drops.

The arrow

It points at the cup you are about to remove, among the ones the wheel lit.

The wheel

It spins every turn and stops under the small triangle: that is the colour in play.

The displays

One per player: the points of the round, then the game total. Whoever is playing is framed in white.

A turn

The wheel spins and stops on a colour — always one still on the board. Every cup of that colour lights up, on all seven shelves.

You pick one, anywhere, and it disappears. If marbles sat on it, they drop. If it was empty, nothing moves — and sometimes that is exactly what you wanted.

Then the next player's turn comes, and the wheel spins again.

A blue marble dropping from the top shelf to the second, on the right of the board.

Where a marble lands

The shelves are offset by half a cup: under every cup sits the tip of a pyramid. A dropping marble lands on that tip, which holds nothing, and rolls left or right, at random.

If the cup it rolls into has already been removed, it keeps dropping, shelf after shelf, until it finds a cup — or reaches the hole at the bottom. A cup at the edge of a shelf has only one way out: inwards.

Two marbles can share a cup, three cannot. The third to arrive slides to the nearest free spot. And two marbles dropping together split up three times out of four.

Points

10 to 60from the second shelf to the seventh
70for the marble that goes out the hole
1, 3, 5rounds, your choice

A marble scores the value of the shelf where it stops: the lower, the more it is worth. Points go to the marble, not to the player whose turn it is: making an opponent's marble drop scores for them.

Hence the two moves that drop nobody. Don't open a path: the most tempting lit cup is sometimes the one that would bring the other marble down. Burn the colour: a removed cup is gone for the whole round — spending it where it helps nobody takes it out of everyone else's game.

Rounds

The round ends as soon as a marble goes out the hole at the bottom — at the end of the current turn around the table, so nobody loses their turn. It also ends when no marble can go any lower.

The round winner is announced, the points join the total, and a fresh board is set up for the next one.

After the last round, the biggest total wins the game. On a tie, everyone in first place wins.

The end-of-round notice: end of round 1 of 3, player 1, 80 points.

Before playing

How many players, one to six, around the same screen. On your own, you are not alone: the computer takes seat two, with a colour drawn at random.

How many rounds: one, three or five. Then everyone picks a colour, in turn; a taken colour stays in place, dimmed, with the name of whoever took it.

The fewer you are, the more marbles each:

4marbles each, for two
2for three or four
1for five or six
Picking colours: player 1 took blue, player 2 chooses among the other five.

Online, each at home: invite friends with a code to read out to them, enter the one you are given, or let the game find you someone. Colours are handed out in order of arrival.

Controls

Phone and tablet

The touch pad: four arrows, the check mark, F1 and the star.
touch a lit cupremove it
▲ ▼ ◀ ▶move the arrow from one lit cup to the next
✓remove the cup pointed at
✱go back a screen, or leave the game

Computer

↑ ↓ ← →move the arrow
Enter Spaceremove the cup pointed at
Esc *go back a screen, or leave the game

Before playing, the number keys choose directly: 1 to 6 for players, 1 3 5 for rounds, 1 to 6 for the colour's place.

Television

the arrowsmove the arrow
OKremove the cup pointed at
Backgo back a screen, or leave the game

While picking colours, going back only undoes the last choice. Once the game is over, the check mark starts a new one, from the number of players.